home *** CD-ROM | disk | FTP | other *** search
-
- HUGO'S HOUSE OF HORRORS
- ~~~~~~~~~~~~~~~~~~~~~~~
-
- Copyright 1990, David P. Gray, Gray Design Associates
- All Rights Reserved
-
- Member, Association of Shareware Professionals
-
-
-
-
- -----------------------------[ C O N T E N T S ]-----------------------------
-
-
- 1. Specification.
- 2. System Requirements.
- 3. Files Distributed.
- 4. Revision History.
- 5. Future Versions.
-
- 6. USER GUIDE
- 6.1 Start-up Procedure.
- 6.2 How to Play.
- 6.3 Function Keys.
- 6.4 Record and Playback.
- 6.5 Statistics.
-
- 7. Comments to the Author.
- 8. Association of Shareware Professionals.
-
-
-
-
- ----------------------------[ 1. SPECIFICATION ]----------------------------
-
- HUGO'S HOUSE OF HORRORS is an exciting and challenging adventure game for all
- ages, using a combination of colorful three-dimensional animated graphics and
- text. You control HUGO'S destiny as he tries to rescue his sweetheart,
- Penelope, imprisoned somewhere inside the haunted house, and must solve the
- various puzzles and challenges encountered during his quest.
-
- The registered version allows you to record and playback games and comes with
- a pre-recorded game which automatically runs from start to finish, achieving
- the maximum score possible.
-
-
-
-
- ----------------------------[ 2. SYSTEM REQUIREMENTS ]----------------------
-
- Version 1.0 requires an IBM compatible computer with EGA graphics, at least
- 360Kb of ram and 850Kb of disk space.
-
-
-
-
- --------------------------[ 3. FILES DISTRIBUTED ]--------------------------
-
- MANUAL.DOC : This file
- README.DOC : Important Information
- HHH.EXE : HUGO'S HOUSE OF HORRORS program
- PLAYBACK.DAT : Automatic playback file for entire
- game (registered version only)
- VARIOUS : Various data files for the game
-
-
-
-
- ---------------------------[ 4. REVISION HISTORY ]--------------------------
-
- 1.0 01/01/90 : Baseline version.
- 1.1 01/03/90 : Fixed register incompatibility with
- VGA cards which caused freeze on
- first screen.
- 1.2 01/14/90 : Fixed ASP compliance 'bug'
-
-
-
-
- ---------------------------[ 5. FUTURE VERSIONS ]---------------------------
-
- We shall be releasing German and French versions of HUGO'S HOUSE OF HORRORS.
-
-
-
-
- -------------------------[ 6. U S E R G U I D E ]-------------------------
-
-
-
-
- -------------------------[ 6.1 START-UP PROCEDURE ]-------------------------
-
- Start HUGO'S HOUSE OF HORRORS by typing HHH.
-
- The registered version allows you to add one or more switches as follows:
- HHH -s Disables the sound
- HHH -r Runs the program in RECORD mode
- HHH -p Runs the program in PLAYBACK mode
-
- To finish the game early, type either QUIT or EXIT at the prompt.
-
-
-
-
- -----------------------------[ 6.2 HOW TO PLAY ]----------------------------
-
- To move HUGO, use either your arrow keys or the numeric keypad. (Remember to
- turn the Num-Lock off). If using the keypad, diagonal movement is possible.
-
- Use simple english to instruct HUGO to perform an action. For example "Look
- around" or "Look at door" to look at things. To pick something up try "pick
- up the gold" or "get gold" or "take gold". Many synonyms are allowed but if
- HUGO doesn't seem to understand, try re-phrasing your command.
-
- Certain actions carry a bonus score when carried out, as does picking up
- useful objects. When you have successfully completed the game, your score
- should match the maximum score shown on the status line at the top of the
- screen.
-
- If you have trouble solving some of the puzzles in this game, there is a free
- hint booklet available. This contains a range of hints, from subtle to obvious,
- for each room. To obtain your hint booklet, simply follow the directions
- in the readme file to register this program.
-
- Registered users also receive a self-running version of the game (see section on
- record and playback).
-
-
-
-
- ----------------------------[ 6.3 FUNCTION KEYS ]---------------------------
-
- F1 : Press once for a reminder of the other function keys.
- Press twice for help.
-
- F2 : TURNS SOUND ON OR OFF. Note that sound does not play
- continuously. The status of this button is shown in
- the status line at the top of the screen.
-
- F3 : REPEATS LAST COMMAND. This key is useful to allow you
- to repeat a command or edit the last command.
-
- F4 : SAVES A GAME. If you have to leave the game early but
- wish to save your current position, use this feature by
- pressing F4.
-
- You will see a text box appear with eight rows of
- dotted lines and an arrow pointing to the first. These
- are empty "slots" which allow you to save up to eight
- versions of the game. Press return and the arrow will
- flash by the first slot, prompting you to enter a short
- description of your current game, e.g. "In the Kitchen",
- press return to save the game and then either continue
- or leave the game by typing QUIT or EXIT.
-
- When you return to run the game again, use the F5 button
- to restore it. You may re-use any slot and either
- retain the same description or type another.
-
- F5 : RESTORE A PREVIOUSLY SAVED GAME. Select a "slot" as
- described in function F4. Note you may not select an
- empty slot ! Hit return to restore the game.
-
- F6 : INVENTORY. Pressing F6 puts up a text box to show you
- what objects you are currently carrying.
-
- F9 : BOSS BUTTON. So-named because it instantly removes all
- traces of the game from the screen and places you in a
- normal DOS environment from which you can perform your
- regular work-like commands. Note, however, that the
- game is still lurking unseen in the background and the
- amount of memory available to you is reduced by about
- 280Kb. Resume your game at the next opportune moment by
- typing EXIT.
-
-
-
-
- -------------------------[ 6.4 RECORD AND PLAYBACK ]------------------------
-
- The registered version of the game includes record and playback modes. This
- effectively allows you to construct a self-running version of the game and a
- sample playback file is included which runs right through the game from start
- to finish, achieving the maximum score possible.
-
- To run this playback file, make sure the supplied PLAYBACK.DAT file is in the
- same directory as your registered version of the game and type: HHH -p
-
- This self-running game might be suitable for, say, a child who is too young to
- play the game but can watch the game like a story. To disable the sound during
- the playback, type: HHH -p -s
-
- To record your own game, start the program by typing: HHH -r Note that this
- will create a file PLAYBACK.DAT which will overwrite any previous file of that
- name, including the one supplied. If you wish to save a previous PLAYBACK.DAT,
- copy it to another directory or rename it.
-
- Some points to watch when recording are
- 1. When a text box appears on the screen, it will stay up for a period of
- time which depends on how much text there is to read. When the time is
- up, the program beeps to let you know you can continue. This is because
- during playback, there should be no manual intervention.
- 2. Don't try to use the Save and Restore features, this would require
- manual intervention during playback.
- 3. The same goes for the BOSS button.
- 4. You may use the F1, F2, F3, F6 buttons during recording.
-
-
-
-
- -----------------------------[ 6.5 STATISTICS ]-----------------------------
-
- HUGO'S HOUSE OF HORRORS was written in Microsoft's QuickC version 2. It consists
- of approximately 6000 lines of C code, of which 250 are QuickC in-line assembler
- to speed the graphics drawing routines and 2000 are data statements which
- comprise the story's database.
-
-
-
-
- ------------------------[ 7. COMMENTS TO THE AUTHOR ]-----------------------
-
- Any feedback would be greatly appreciated. Please direct any comments to author
- personally via mail to David P. Gray, Gray Design Associates, P.O. Box 333,
- Northboro, MA 01532, U.S.A.
-
-
-
-
- ----------------[ 8. ASSOCIATION OF SHAREWARE PROFESSIONALS ]---------------
-
- This software is produced by David P. Gray who is a member of the Association
- of Shareware Professionals (ASP). ASP wants to make sure that the shareware
- principle works for you. If you are unable to resolve a shareware-related
- problem with an ASP member by contacting the member directly, ASP may be able
- to help.
-
- The ASP Ombudsman can help you resolve a dispute or problem with an ASP member,
- but does not provide technical support for members' products. Please write to
- the ASP Ombudsman at P.O. Box 5786, Bellevue, WA 98006, USA or send a CompuServe
- message via easyplex to ASP Ombudsman 70007,3536.
-
-
-
-
- ----------------------------[ END OF MANUAL.DOC ]----------------------------
-